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Summary
Summary
of the ICE-CREAM project:
The objectives
The
objectives of the ICE-CREAM project are: To investigate the potential of
new technologies, e.g., MPEG-4 and Internet, for designing new concepts
for interactive and enhanced broadcast, to create programmes and
environments in which users can interact with the content of the
programmes and compose personal programmes to create, with simple tools,
personal flavor and emotion, i.e. to create their personal immersive
experience.
To develop and implement these concepts in applications in an end-to-end
delivery platform, to evaluate with end-users in the home environment, and
to investigate the impact of personalisation and the role of stakeholders
on the evolution of business models.
The Description of Work
The
ICE-CREAM project will develop an application for an end-to-end system
prototype that enables end-users to intervene with the programme content.
This application prototype will be empirical tested in a pilot with real
end-users in the home environment. The project is governed by user-centred
development methods. This work approach is organised in four phases, which
encompass a stepwise development process with early feedback from users,
i.e. at a laboratory, pilot and implementation scale, followed by an
overall assessment.
The project takes a process view starting from the end-user’ end and
going up-stream. First of all, we have the application actually seen in
the home that includes video, audio, graphics and interaction rules. Just
under this application we have the local MPEG-4 (and possible MPEG-7)
codec/player that has implemented a set of features of the standard(s).
Other components are the home station or set-top box itself with its
software and hardware resources, the delivery mechanism that doesn’t
affect the content itself (for example over MPEG-2 transport stream, over
IP, etc.), and the system for encoding of audio, video and metadata in
accordance with the features implemented in the codec/player. In addition
we have the authoring and production tools that will enable the creation
of the end-user application in accordance with the expected results for
the end-user. Second, the ICE-CREAM project is end-user and business-model
driven. Tests with users of the application and interaction are an
inherent component in the process. These tests are conducted at intervals
and with an increase in scale and complexity, i.e. laboratory test, pilot
application test and final implementation of the application. The results
of these tests provide feedback and input to the development of
application, user interaction, set-top box, the delivery system and the
business models.
Milestones
etc.
Interactive
TV application running on a demonstrator platform, with end-to-end MPEG-4
authoring, streaming and playing system, implementing advanced concepts
for interaction and personalisation, tested with end-users in a consumer
environment for usability, attractivity and feasibility, and assessed for
appropriate business models.
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